![]() Swap back to your DPS skill bar, activate Proximity Detonation and start by charging in with the Toppling Charge, followed by a Dark Flare, followed by Soul Assault (if you have it ready to be used) and finish your enemy by using a second Dark Flare and Radiant Oppression. In 1 vs 1 fights or 1 vs 2 fights, you should start the fight by using that Mutagen and Channeled Focus, using a Total Dark to be sure he won’t cast anything from a distance for the next 6 seconds. This should be your role in group conflicts in PVP. Whenever possible, drop a Ice Comet for massive AOE damage where you spot a “hot conflict” zone. I recommend using the Spears where your tanks might be, to help them mitigate the damage from your oponents while leaving them stunned and doing a little damage as well. Also drop some Blazing Spears to help your “low on stamina” mates while stunning enemies for a few seconds. While on the healing side of a conflict, you should keep an eye out for enemies at low health and quickly swap back to Dual Wield and just land a Radiant Oppression on them to execute and start evening the odds of that fight. On the other hand, if you and your team mates are on the defensive/retreating side of a conflict, your priority should be to use that Total Dark on Sorcerers while healing your team mates throughout the fight. The idea is simple: to be able to focus on doing some good DPS when you and your team are on the offensive side of a battle, whilst supporting them with the necessary heals throughout the conflict, by quickly swapping skill bars. In terms of Jewelry you should be using the Willpower Rings and Necklace, all with Arcane and Magicka Recovery (Spell Harm enchants on Jewelry are also a good option, just like reduced magicka cost, it’s up to you, really!) Your Swords and Staff should be enchanted with Absorb Magicka and all your armor should have Max Magicka enchants. Your Restoration Staff (crafted as the fourth piece of Julianos, since you will be missing the fifth while on your secondary skill bar), should have Precise for those critical heals. Also, you should be using Infused on Chest, Head and Legs, and everything else should have Divines. Chest should be Heavy armor, Legs should be Medium Armor and everything else should be Light Armor. ![]() When I can craft the Julianos set, I will be using 5 pieces of Julianos (Dual Swords with Nirnhoned or Sharpened) and 4 pieces of Overwhelming. Meanwhile I have been using 3 pieces of Martial Knowledge and 4 pieces of the Overwhelming set. ![]() This build is currently incomplete, for I am patiently waiting for that Law of Julianos set to make it as powerful as I expect it to be.
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